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	<title>Eternal Code &#187; Computers</title>
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	<description>Horrendously left-wing news from across the Internets</description>
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		<title>UK media are trying to set up a copyright firewall</title>
		<link>http://www.eternalcode.com/uk-media-are-trying-to-set-up-a-copyright-firewall/</link>
		<comments>http://www.eternalcode.com/uk-media-are-trying-to-set-up-a-copyright-firewall/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 22:59:37 +0000</pubDate>
		<dc:creator>Nexus</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Government]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Piracy]]></category>
		<category><![CDATA[anonymous]]></category>
		<category><![CDATA[antisec]]></category>
		<category><![CDATA[anything but voluntary]]></category>
		<category><![CDATA[british phonographic institute]]></category>
		<category><![CDATA[copyleft]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[copywrite]]></category>
		<category><![CDATA[Corporations]]></category>
		<category><![CDATA[Corruption]]></category>
		<category><![CDATA[digital economy act]]></category>
		<category><![CDATA[ed vaizey]]></category>
		<category><![CDATA[freedom of speech]]></category>
		<category><![CDATA[human rights]]></category>
		<category><![CDATA[if i'm honest these tags read like a conspiracy website]]></category>
		<category><![CDATA[james firth]]></category>
		<category><![CDATA[jim killock]]></category>
		<category><![CDATA[lobby]]></category>
		<category><![CDATA[lobbying]]></category>
		<category><![CDATA[lulzsec]]></category>
		<category><![CDATA[media cartels]]></category>
		<category><![CDATA[motion picture association of america]]></category>
		<category><![CDATA[open rights group]]></category>
		<category><![CDATA[ORG]]></category>
		<category><![CDATA[palm greasing]]></category>
		<category><![CDATA[premier league]]></category>
		<category><![CDATA[publishers association]]></category>
		<category><![CDATA[rights abuse]]></category>
		<category><![CDATA[slightly right of centre]]></category>
		<category><![CDATA[SROC]]></category>
		<category><![CDATA[the potential for a vountary code]]></category>

		<guid isPermaLink="false">http://www.eternalcode.com/?p=2109</guid>
		<description><![CDATA[[via theinquirer.net, originally written by Dean Wilson] UK media cartels are trying to set up a great firewall of Britain against copyright infringement, according to a confidential document seen by Slightly Right of Centre (SROC). The &#8230; <a class="more-link" href="http://www.eternalcode.com/uk-media-are-trying-to-set-up-a-copyright-firewall/">More<span class="meta-nav">&#8594;</span></a><p>Link to article: <a href="http://www.eternalcode.com/uk-media-are-trying-to-set-up-a-copyright-firewall/">UK media are trying to set up a copyright firewall</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em>[via <a href="http://www.theinquirer.net/inquirer/news/2080825/uk-trying-set-copyright-firewall">theinquirer.net</a>, originally written by Dean Wilson]</em></p>
<p>UK media cartels are trying to set up a great firewall of Britain against copyright infringement, according to a confidential document seen by Slightly Right of Centre (SROC).</p>
<p>The eight-page document, entitled &#8220;The Potential for a Voluntary Code&#8221;, reveals that the Premier League, the Publishers Association, the British Phonographic Institute, the Motion Picture Association and a number of other groups have formed a coalition to lobby minister for communications Ed Vaizey for changes to the UK&#8217;s copyright enforcement policies.</p>
<p>The most worrying thing about the proposed changes is that they call for a web site blocking scheme that is fast enough to deal with time sensitive copyrighted material, such as live events. The problem with this is that a faster process would mean circumvention of the standard practices of law and could lead to unfair action, without the proper protocols for allowing legal defence.</p>
<p>Another glaring issue is the fact that the proposals were discussed with Vaizey, copyright holders and ISPs last week in a closed-door meeting, to which rights groups were refused entry. The Open Rights Group (ORG) said that it knew of the event beforehand and applied to be present, but was rejected, despite calls in the document for a consumer representative to participate.</p>
<p>The executive director of ORG, Jim Killock, <a href="http://www.slightlyrightofcentre.com/2011/06/premier-league-joins-group-lobbying-for.html" target="_blank">told SROC</a>, &#8220;This is a dangerous and ill-thought out proposal. Worse still, rights holders have tried yet again to hide their ideas away from public scrutiny, in order to sneak them forward without democratic debate. We need to take action to protect ourselves from these destructive censorship plans.&#8221;</p>
<p>James Firth of SROC heavily criticised the document, saying it could inadvertently target legitimate web sites that do not facilitate piracy and that the proposals are anything but voluntary, since they would effectively force ISPs to cooperate.</p>
<p>He also slated the document for its vague wording and its lack of detail on costs associated with the project, highlighting the £6m set-up costs for the three strikes policy from the Digital Economy Act as an example of just how expensive the pursuit of potential copyright infringers could become.</p>
<p>Firth even revealed that Vaizey reportedly said, &#8220;If it&#8217;s a voluntary scheme, go and do it.&#8221; In other words, stop pestering the government and get the relevant bodies to agree on things between themselves. While that might be handy for the government in washing its hands of any involvement, it&#8217;s worrying that it would want to turn a blind eye to such proposals, which are unlikely to get voluntary support.</p>
<p>Link to article: <a href="http://www.eternalcode.com/uk-media-are-trying-to-set-up-a-copyright-firewall/">UK media are trying to set up a copyright firewall</a></p>
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		<title>Biocaust</title>
		<link>http://www.eternalcode.com/biocaust2/</link>
		<comments>http://www.eternalcode.com/biocaust2/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 21:07:22 +0000</pubDate>
		<dc:creator>Nexus</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[biocaust]]></category>
		<category><![CDATA[cakewalk sonar]]></category>
		<category><![CDATA[cover]]></category>
		<category><![CDATA[devin townsend]]></category>
		<category><![CDATA[ezdrummer]]></category>
		<category><![CDATA[finntroll]]></category>
		<category><![CDATA[fredrik thordendal's special defects]]></category>
		<category><![CDATA[fruity loops]]></category>
		<category><![CDATA[guitar pro]]></category>
		<category><![CDATA[instrumental]]></category>
		<category><![CDATA[instrumentals]]></category>
		<category><![CDATA[instruments]]></category>
		<category><![CDATA[meshuggah]]></category>
		<category><![CDATA[metal]]></category>
		<category><![CDATA[moonsorrow]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[reaper]]></category>
		<category><![CDATA[software generated]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[VST]]></category>
		<category><![CDATA[zarathustra]]></category>

		<guid isPermaLink="false">http://www.eternalcode.com/?p=1943</guid>
		<description><![CDATA[Biocaust is an instrumental music project for various metal covers. All instruments are software-generated, as this is an attempt to learn and perfect production techniques. Everything is available for free download in 320kb/s MP3 from http://biocaust.eternalcode.com &#8230; <a class="more-link" href="http://www.eternalcode.com/biocaust2/">More<span class="meta-nav">&#8594;</span></a><p>Link to article: <a href="http://www.eternalcode.com/biocaust2/">Biocaust</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/09/biocaust.png"><img style=' display: block; margin-right: auto; margin-left: auto;'  src="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/09/biocaust-500x125.png" alt="" title="biocaust" width="500" height="125" class="aligncenter size-large wp-image-1944" /></a></p>
<p>Biocaust is an instrumental music project for various metal covers. All instruments are software-generated, as this is an attempt to learn and perfect production techniques.</p>
<p>Everything is available for free download in 320kb/s MP3 from <a href="http://biocaust.eternalcode.com">http://biocaust.eternalcode.com</a></p>
<hr />
<p>
Example song:
<p>
<center><u>The Count Of Tuscany (Dream Theater cover)</u>
<p></center><br />
<a href="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/09/tuscany.jpg"><img style=' display: block; margin-right: auto; margin-left: auto;'  src="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/09/tuscany-500x148.jpg" alt="" title="tuscany" width="500" height="148" class="aligncenter size-large wp-image-1946" /></a></p>
<p><center>[audio:http://biocaust.eternalcode.com/songs/thecountoftuscany.mp3]</center></p>
<p><center><a href="http://biocaust.eternalcode.com/tuscany.php">http://biocaust.eternalcode.com/tuscany.php</a></center></p>
<p>Link to article: <a href="http://www.eternalcode.com/biocaust2/">Biocaust</a></p>
Share:<a rel="nofollow" target="_blank"  href="mailto:?subject=Biocaust&amp;body=http%3A%2F%2Fwww.eternalcode.com%2Fbiocaust2%2F" ><img src="http://www.eternalcode.com/wordpress/wp-content/plugins/sociable-30/images/default/16/email_link.png" class="sociable-img sociable-hovers" title="email" alt="email" /></a><a rel="nofollow" target="_blank"  href="http://www.stumbleupon.com/submit?url=http%3A%2F%2Fwww.eternalcode.com%2Fbiocaust2%2F&amp;title=Biocaust" ><img src="http://www.eternalcode.com/wordpress/wp-content/plugins/sociable-30/images/default/16/stumbleupon.png" class="sociable-img sociable-hovers" title="StumbleUpon" alt="StumbleUpon" /></a><a rel="nofollow" target="_blank"  href="http://twitter.com/home?status=Biocaust%20-%20http%3A%2F%2Fwww.eternalcode.com%2Fbiocaust2%2F" ><img src="http://www.eternalcode.com/wordpress/wp-content/plugins/sociable-30/images/default/16/twitter.png" class="sociable-img sociable-hovers" title="Twitter" alt="Twitter" /></a><a rel="nofollow" target="_blank"  href="http://digg.com/submit?phase=2&amp;url=http%3A%2F%2Fwww.eternalcode.com%2Fbiocaust2%2F&amp;title=Biocaust&amp;bodytext=%0D%0A%0D%0ABiocaust%20is%20an%20instrumental%20music%20project%20for%20various%20metal%20covers.%20All%20instruments%20are%20software-generated%2C%20as%20this%20is%20an%20attempt%20to%20learn%20and%20perfect%20production%20techniques.%0D%0A%0D%0AEverything%20is%20available%20for%20free%20download%20in%20320kb%2Fs%20MP3%20from%20http%3A%2F%2F" ><img src="http://www.eternalcode.com/wordpress/wp-content/plugins/sociable-30/images/default/16/digg.png" class="sociable-img sociable-hovers" title="Digg" alt="Digg" /></a><a rel="nofollow" target="_blank"  href="http://delicious.com/post?url=http%3A%2F%2Fwww.eternalcode.com%2Fbiocaust2%2F&amp;title=Biocaust&amp;notes=%0D%0A%0D%0ABiocaust%20is%20an%20instrumental%20music%20project%20for%20various%20metal%20covers.%20All%20instruments%20are%20software-generated%2C%20as%20this%20is%20an%20attempt%20to%20learn%20and%20perfect%20production%20techniques.%0D%0A%0D%0AEverything%20is%20available%20for%20free%20download%20in%20320kb%2Fs%20MP3%20from%20http%3A%2F%2F" ><img src="http://www.eternalcode.com/wordpress/wp-content/plugins/sociable-30/images/default/16/delicious.png" class="sociable-img sociable-hovers" title="del.icio.us" alt="del.icio.us" /></a><a rel="nofollow" target="_blank"  href="http://slashdot.org/bookmark.pl?title=Biocaust&amp;url=http%3A%2F%2Fwww.eternalcode.com%2Fbiocaust2%2F" ><img src="http://www.eternalcode.com/wordpress/wp-content/plugins/sociable-30/images/default/16/slashdot.png" class="sociable-img sociable-hovers" title="Slashdot" alt="Slashdot" /></a><a rel="nofollow" target="_blank"  href="http://identi.ca/notice/new?status_textarea=http%3A%2F%2Fwww.eternalcode.com%2Fbiocaust2%2F" ><img src="http://www.eternalcode.com/wordpress/wp-content/plugins/sociable-30/images/default/16/identica.png" class="sociable-img sociable-hovers" title="Identi.ca" alt="Identi.ca" /></a><a rel="nofollow" target="_blank"  href="http://reddit.com/submit?url=http%3A%2F%2Fwww.eternalcode.com%2Fbiocaust2%2F&amp;title=Biocaust" ><img src="http://www.eternalcode.com/wordpress/wp-content/plugins/sociable-30/images/default/16/reddit.png" class="sociable-img sociable-hovers" title="Reddit" alt="Reddit" /></a><a rel="nofollow" target="_blank"  href="http://www.facebook.com/share.php?u=http%3A%2F%2Fwww.eternalcode.com%2Fbiocaust2%2F&amp;t=Biocaust" ><img src="http://www.eternalcode.com/wordpress/wp-content/plugins/sociable-30/images/default/16/facebook.png" class="sociable-img sociable-hovers" title="Facebook" alt="Facebook" /></a><a rel="nofollow" target="_blank"  href="http://www.myspace.com/Modules/PostTo/Pages/?u=http%3A%2F%2Fwww.eternalcode.com%2Fbiocaust2%2F&amp;t=Biocaust" ><img src="http://www.eternalcode.com/wordpress/wp-content/plugins/sociable-30/images/default/16/myspace.png" class="sociable-img sociable-hovers" title="MySpace" alt="MySpace" /></a><a rel="nofollow" target="_blank"  href="http://technorati.com/faves?add=http%3A%2F%2Fwww.eternalcode.com%2Fbiocaust2%2F" ><img src="http://www.eternalcode.com/wordpress/wp-content/plugins/sociable-30/images/default/16/technorati.png" class="sociable-img sociable-hovers" title="Technorati" alt="Technorati" /></a><br/><br/>]]></content:encoded>
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<enclosure url="http://biocaust.eternalcode.com/songs/thecountoftuscany.mp3" length="43924172" type="audio/mpeg" />
		</item>
		<item>
		<title>New Ethernet A/V standard aims to take down HDMI</title>
		<link>http://www.eternalcode.com/new-ethernet-av-standard-aims-to-take-down-hdmi/</link>
		<comments>http://www.eternalcode.com/new-ethernet-av-standard-aims-to-take-down-hdmi/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 10:46:52 +0000</pubDate>
		<dc:creator>Nexus</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[10/100/1000]]></category>
		<category><![CDATA[audio video]]></category>
		<category><![CDATA[av]]></category>
		<category><![CDATA[cable]]></category>
		<category><![CDATA[eternet]]></category>
		<category><![CDATA[gigabit]]></category>
		<category><![CDATA[HDBaseT]]></category>
		<category><![CDATA[hdmi]]></category>
		<category><![CDATA[high definition media interface]]></category>
		<category><![CDATA[LG]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[valens semiconductor]]></category>

		<guid isPermaLink="false">http://www.eternalcode.com/?p=1926</guid>
		<description><![CDATA[[via bit-tech.net] The guys over at DailyTech are reporting on an up and coming new A/V standard that, unlike most new A/V standards, actually makes sense. The beautifully simple new standard, which is called HDBaseT, is &#8230; <a class="more-link" href="http://www.eternalcode.com/new-ethernet-av-standard-aims-to-take-down-hdmi/">More<span class="meta-nav">&#8594;</span></a><p>Link to article: <a href="http://www.eternalcode.com/new-ethernet-av-standard-aims-to-take-down-hdmi/">New Ethernet A/V standard aims to take down HDMI</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em>[via <a href="http://www.bit-tech.net/news/hardware/2010/07/02/new-ethernet-a-z-standard-aims-to-take-down/1">bit-tech.net</a>]</em></p>
<div id="attachment_1927" class="wp-caption alignright" style="width: 250px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; float: right;"><a href="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/07/article_img.jpg"><img class="size-full wp-image-1927 " title="article_img" src="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/07/article_img.jpg" alt="" width="240" height="200" /></a><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">The humble but able Ethernet cable forms the basis of the proposed HDBaseT standard</p></div>
<p>The guys over at <a href="http://www.dailytech.com/So+Long+HDMI+New+Standard+for+AV+Uses+Ethernet+Cables/article18902.htm" target="_blank">DailyTech</a> are reporting on an up and coming new A/V  standard that, unlike most new A/V standards, actually makes sense.</p>
<p>The beautifully simple new standard, which is called HDBaseT, is turning  to the humble and ubiquitous Ethernet cable to provide a cheap and easy  way to pipe HD and 3-D video around your home. We assumed that such a  simple and common sense idea would have been dreamt up by an unknown  startup company looking for some positive headlines but HDBaseT has been  developed by a industry group that includes LG, Samsung, Sony and  Valens Semiconductor.</p>
<p>The kind of heavyweight support that such large players can offer is  likely to be instrumental in getting the new standard into peoples  homes.</p>
<p>We&#8217;ve got to admit we&#8217;re surprised. Most new A/V standards developed by  large industry groups come saddled with the baggage of a proprietary  connector, ensuring consumers have to go out and buy an exorbitantly  priced cable just to keep up with the latest standards (we&#8217;re looking at  you HDMI). Ethernet cables on the other hand are as cheap as chips and  can even be made at home with gear bought down at your local PC World or  Maplins. Its a touch of common sense we&#8217;re unaccustomed to seeing in  the technology world.</p>
<p>The standard purportedly allows for cable lengths of up to 328 feet,  more than enough for most peoples needs, and will be rolling out at the  end of this year if all goes to plan.</p>
<p>Link to article: <a href="http://www.eternalcode.com/new-ethernet-av-standard-aims-to-take-down-hdmi/">New Ethernet A/V standard aims to take down HDMI</a></p>
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		<title>Nvidia shows off Tegra 2 Android tablet</title>
		<link>http://www.eternalcode.com/nvidia-shows-off-tegra-2-android-tablet/</link>
		<comments>http://www.eternalcode.com/nvidia-shows-off-tegra-2-android-tablet/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 12:04:21 +0000</pubDate>
		<dc:creator>Nexus</dc:creator>
				<category><![CDATA[Computers]]></category>
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		<guid isPermaLink="false">http://www.eternalcode.com/?p=1872</guid>
		<description><![CDATA[Netbook News has come up with this video footage of an Android tablet powered by Nvidia&#8217;s Tegra 2 processor. The video only shows off footage of Gridiron game BackBreaker, but there are enough details to grab &#8230; <a class="more-link" href="http://www.eternalcode.com/nvidia-shows-off-tegra-2-android-tablet/">More<span class="meta-nav">&#8594;</span></a><p>Link to article: <a href="http://www.eternalcode.com/nvidia-shows-off-tegra-2-android-tablet/">Nvidia shows off Tegra 2 Android tablet</a></p>
]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/2McPMFE1F4A&#038;color1=0xb1b1b1&#038;color2=0xd0d0d0&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/2McPMFE1F4A&#038;color1=0xb1b1b1&#038;color2=0xd0d0d0&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="385"></embed></object></p>
<p><a href="http://www.netbooknews.com/3869/google-io-nvidia-tegra-2-prototype-tablet-running-backbreaker/">Netbook News</a> has come up with this video footage of an Android tablet powered by Nvidia&#8217;s Tegra 2 processor. The video only shows off footage of Gridiron game BackBreaker, but there are enough details to grab our attention.</p>
<p>The Tegra 2 is a next-generation, ARM Cortex 9 processor, which is a generation ahead of the chipset found inside the Apple iPad.</p>
<p>The prototype on display is said to have 1GB of RAM, a front facing webcam and microphone, a MicroSD slot, 2 USB slots and possibly a slot for loading in a SIM card.</p>
<p>The screen is 8.9 inches, which is smaller than the iPad&#8217;s, but it&#8217;s a 16:9 ratio as opposed to the iPad&#8217;s 4:3, which makes more sense for TV and movie watching.</p>
<p>The prototype is said to be manufactured by Foxconn, who is Apple&#8217;s partners for the iPad, although it&#8217;s not certain if Foxconn will be involved in mass production of real world products. We should have a better idea of what to expect after the Computex expo in Taiwan, which starts on 1 June.</p>
<p>Link to article: <a href="http://www.eternalcode.com/nvidia-shows-off-tegra-2-android-tablet/">Nvidia shows off Tegra 2 Android tablet</a></p>
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		<title>Nvidia gets serious for 3D PCs</title>
		<link>http://www.eternalcode.com/nvidia-gets-serious-for-3d-pcs/</link>
		<comments>http://www.eternalcode.com/nvidia-gets-serious-for-3d-pcs/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 12:00:14 +0000</pubDate>
		<dc:creator>Nexus</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[3D vision]]></category>
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		<guid isPermaLink="false">http://www.eternalcode.com/?p=1864</guid>
		<description><![CDATA[[via pocket-lint.com] Nvidia has announced that it is in cahoots with various partners, including Alienware, Asus, Dell, Microsoft and Toshiba, in order to bring 3D PCs to the world. Speaking at the Computex expo in Taipei, &#8230; <a class="more-link" href="http://www.eternalcode.com/nvidia-gets-serious-for-3d-pcs/">More<span class="meta-nav">&#8594;</span></a><p>Link to article: <a href="http://www.eternalcode.com/nvidia-gets-serious-for-3d-pcs/">Nvidia gets serious for 3D PCs</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em>[via <a href="http://www.pocket-lint.com/news/33407/nvidia-gets-serious-3d-pcs">pocket-lint.com</a>]</em></p>
<p><a href="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/06/nvidia-gets-serious-3d-pcs-0.jpg"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  src="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/06/nvidia-gets-serious-3d-pcs-0-300x198.jpg" alt="" title="nvidia-gets-serious-3d-pcs-0" width="300" height="198" class="alignright size-medium wp-image-1866" /></a></p>
<p>Nvidia has announced that it is in cahoots with various partners, including Alienware, Asus, Dell, Microsoft and Toshiba, in order to bring 3D PCs to the world. Speaking at the Computex expo in Taipei, Nvidia also welcomed Asus chief Jerry Shen to the stage to announce three new 3D capable PCs.</p>
<p>“Asus has a strong track record of pioneering new categories of PCs, as we did with the netbook,” said Shen.“Now Asus is very bullish on developing the 3D PC category by shipping notebooks, desktops and an all-in-one PC equipped with Nvidia 3D Vision. We believe that all entertainment-based PCs will become 3D capable within a few years.”</p>
<p>Nvidia is saying that a 3D PC must include a pair of 3D active-shutter glasses, like its 3D Vision kit, a 120Hz 3D-capable display and a discrete graphics processor, like its GeForce GPU, that is capable of delivering high definition imagery to the 3D display.</p>
<p>Nvidia states that a 3D PC will let you play 3D games, view and modify 3D photos, look at the web in 3D and watch 3D Blu-rays.</p>
<p>Asus boss Jerry Shen announced three machines that would be joining Nvidia&#8217;s 3D revolution. First up is the Asus G51Jx-EE, a laptop that relies on Nvidia&#8217;s 3D Vision active shutter glasses. Next is the Eee Top ET2400 which is a desktop with USB 3.0 support and a 23.6-inch LCD monitor. Lastly, the CD5390 tower was described as the &#8220;world&#8217;s most powerful gaming solution,&#8221; complete with a GeForce GTX 480 GPU and compatibility with three different 3D LCD displays.</p>
<p>There&#8217;s no official news on these machines and when we might be seeing them in the shops as of yet (thanks to Engadget for the details). We&#8217;ll be bringing you the full specs as soon as we get word from our Asus contacts.</p>
<p>3D is beginning to take hold in a big way. The cinema is experiencing a massive 3D boom as a result of huge titles like Avatar and Alice in Wonderland, home cinema is also getting in on the act with 3D Blu-rays and TV sets and gaming is about to undergo some serious 3D enhancements. It seems only fair that PCs come along for the ride too.</p>
<p><a href="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/06/nvidia-gets-serious-3d-pcs-1.jpg"><img style=' display: block; margin-right: auto; margin-left: auto;'  src="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/06/nvidia-gets-serious-3d-pcs-1.jpg" alt="" title="nvidia-gets-serious-3d-pcs-1" width="615" height="345" class="aligncenter size-full wp-image-1867" /></a></p>
<p><a href="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/06/nvidia-gets-serious-3d-pcs-2.jpg"><img style=' display: block; margin-right: auto; margin-left: auto;'  src="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/06/nvidia-gets-serious-3d-pcs-2.jpg" alt="" title="nvidia-gets-serious-3d-pcs-2" width="615" height="356" class="aligncenter size-full wp-image-1868" /></a></p>
<p><a href="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/06/nvidia-gets-serious-3d-pcs-3.jpg"><img style=' display: block; margin-right: auto; margin-left: auto;'  src="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/06/nvidia-gets-serious-3d-pcs-3.jpg" alt="" title="nvidia-gets-serious-3d-pcs-3" width="615" height="340" class="aligncenter size-full wp-image-1865" /></a></p>
<p>Link to article: <a href="http://www.eternalcode.com/nvidia-gets-serious-for-3d-pcs/">Nvidia gets serious for 3D PCs</a></p>
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		<title>Qualcomm starts shipping 1.2GHz dual-core Snapdragons</title>
		<link>http://www.eternalcode.com/qualcomm-starts-shipping-1-2ghz-dual-core-snapdragons/</link>
		<comments>http://www.eternalcode.com/qualcomm-starts-shipping-1-2ghz-dual-core-snapdragons/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 11:52:49 +0000</pubDate>
		<dc:creator>Nexus</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Mobile devices]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[1.2ghz]]></category>
		<category><![CDATA[1080p]]></category>
		<category><![CDATA[dual core]]></category>
		<category><![CDATA[dualcore]]></category>
		<category><![CDATA[gps]]></category>
		<category><![CDATA[HD]]></category>
		<category><![CDATA[HSPA+/CDMA]]></category>
		<category><![CDATA[MSM8660]]></category>
		<category><![CDATA[OenGL 2.0]]></category>
		<category><![CDATA[QSD8672]]></category>
		<category><![CDATA[qualcomm]]></category>
		<category><![CDATA[remember when phones were just phones]]></category>
		<category><![CDATA[smartphone]]></category>
		<category><![CDATA[snapdragon]]></category>

		<guid isPermaLink="false">http://www.eternalcode.com/?p=1861</guid>
		<description><![CDATA[[via gsmarena.com] Qualcomm&#8217;s has just started shipping its latest generation chipsets to manufacturers. Offering two application processor cores running at 1.2 GHz, integrated graphics core and 1080p video encoding those should become available on high-end smartphones &#8230; <a class="more-link" href="http://www.eternalcode.com/qualcomm-starts-shipping-1-2ghz-dual-core-snapdragons/">More<span class="meta-nav">&#8594;</span></a><p>Link to article: <a href="http://www.eternalcode.com/qualcomm-starts-shipping-1-2ghz-dual-core-snapdragons/">Qualcomm starts shipping 1.2GHz dual-core Snapdragons</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em>[via <a href="http://www.gsmarena.com/qualcomm_starts_shipping_12ghz_dualcore_snapdragons-news-1703.php">gsmarena.com</a>]</em></p>
<p><a href="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/06/gsmarena_002.jpg"><img style=' display: block; margin-right: auto; margin-left: auto;'  src="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/06/gsmarena_002.jpg" alt="" title="gsmarena_002" width="580" height="82" class="aligncenter size-full wp-image-1860" /></a></p>
<p>Qualcomm&#8217;s has just started shipping its latest generation chipsets to manufacturers. Offering two application processor cores running at 1.2 GHz, integrated graphics core and 1080p video encoding those should become available on high-end smartphones in the near future.</p>
<p>The Snapdragon MSM8660&#8242;s integrated graphics core supports OpenGL 2.0 and allows 1080p video recording and playback. The maximum display resolution support is extended to 1280&#215;800 pixels with 24-bit color. The other features of the chipset include an integrated GPS receiver and dual-mode HSPA+/CDMA and 1xEV-DO Rev. B capabilities.</p>
<p>The other Qualcomm&#8217;s third generation chipset &#8211; MSM8260 is basically identical to the MSM8660 but only works on GSM and UMTS networks (HSPA+ support is included though).</p>
<p>The final member of the Qualcomm dual-core family, the QSD8672, which has its CPUs clocked at 1.5GHz, isn&#8217;t avaialble yet, but will launch before the end of the year.</p>
<p>It seems the smartphones we are going to get for this year&#8217;s holiday season will pack quite a lot more oomph than we are seeing now.</p>
<p>Link to article: <a href="http://www.eternalcode.com/qualcomm-starts-shipping-1-2ghz-dual-core-snapdragons/">Qualcomm starts shipping 1.2GHz dual-core Snapdragons</a></p>
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		<title>Google Vs Apple: The Same, But Different.</title>
		<link>http://www.eternalcode.com/google-vs-apple-the-same-but-different/</link>
		<comments>http://www.eternalcode.com/google-vs-apple-the-same-but-different/#comments</comments>
		<pubDate>Mon, 31 May 2010 12:09:59 +0000</pubDate>
		<dc:creator>Nexus</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Corporations]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Wat]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[fanboys]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Lulz]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[wars]]></category>

		<guid isPermaLink="false">http://www.eternalcode.com/?p=1835</guid>
		<description><![CDATA[[via makeuseof.com] Link to article: Google Vs Apple: The Same, But Different. Share:<p>Link to article: <a href="http://www.eternalcode.com/google-vs-apple-the-same-but-different/">Google Vs Apple: The Same, But Different.</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em>[via <a href="http://www.makeuseof.com/tech-fun/google-vs-apple-the-same-but-different/">makeuseof.com</a>]</em></p>
<p><a href="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/05/googlevsapple.png"><img style=' display: block; margin-right: auto; margin-left: auto;'  src="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/05/googlevsapple.png" alt="" title="googlevsapple" width="495" height="835" class="aligncenter size-full wp-image-1836" /></a></p>
<p>Link to article: <a href="http://www.eternalcode.com/google-vs-apple-the-same-but-different/">Google Vs Apple: The Same, But Different.</a></p>
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		<title>The Data-Crunching Powerhouse Behind ‘Avatar’</title>
		<link>http://www.eternalcode.com/the-data-crunching-powerhouse-behind-%e2%80%98avatar%e2%80%99/</link>
		<comments>http://www.eternalcode.com/the-data-crunching-powerhouse-behind-%e2%80%98avatar%e2%80%99/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 12:13:38 +0000</pubDate>
		<dc:creator>Nexus</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[administrator]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[computer generated imagery]]></category>
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		<category><![CDATA[HP BL2×220c G6]]></category>
		<category><![CDATA[james cameron]]></category>
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		<category><![CDATA[lord of the rings]]></category>
		<category><![CDATA[middle earth]]></category>
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		<category><![CDATA[pandora]]></category>
		<category><![CDATA[paul gunn]]></category>
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		<category><![CDATA[visual effects]]></category>
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		<category><![CDATA[weta]]></category>

		<guid isPermaLink="false">http://www.eternalcode.com/?p=1685</guid>
		<description><![CDATA[[via datacenterknowledge.com] It takes a lot of data center horsepower to create the stunning visual effects behind blockbuster movies such as King Kong, X-Men, the Lord of the Rings trilogy and most recently, James Cameron’s $230 &#8230; <a class="more-link" href="http://www.eternalcode.com/the-data-crunching-powerhouse-behind-%e2%80%98avatar%e2%80%99/">More<span class="meta-nav">&#8594;</span></a><p>Link to article: <a href="http://www.eternalcode.com/the-data-crunching-powerhouse-behind-%e2%80%98avatar%e2%80%99/">The Data-Crunching Powerhouse Behind ‘Avatar’</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em>[via <a href="http://www.datacenterknowledge.com/archives/2009/12/22/the-data-crunching-powerhouse-behind-avatar/">datacenterknowledge.com</a>]</em></p>
<div id="attachment_1684" class="wp-caption aligncenter" style="width: 480px;  border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;"><a href="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/03/wetadigital-470.jpg"><img class="size-full wp-image-1684" title="wetadigital-470" src="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/03/wetadigital-470.jpg" alt="" width="470" height="416" /></a><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">A look at some of the high-density server and networking gear inside the Weta Digital data center used to render the animation for the new James Cameron movie &quot;Avatar.&quot; (Photo: Foundry Networks Inc.)</p></div>
<p>It takes a lot of data center horsepower to create the stunning visual effects behind blockbuster movies such as <em>King Kong</em>, <em>X-Men</em>, the <em>Lord of the Rings</em> trilogy and most recently, James Cameron’s $230 million <em>Avatar</em>.  Tucked away in Wellington, New Zealand are the facilities where visual effects company <a href="http://www.wetafx.co.nz/">Weta Digital</a> renders the imaginary landscapes of Middle Earth and Pandora at a campus of studios, production facilities, soundstages and a purpose-built data center.</p>
<p>The 10,000 square foot server farm manages thousands of work orders and a serious amount of data. Information Management magazine <a href="http://www.information-management.com/newsletters/avatar_data_processing-10016774-1.html">reports</a> on the creative artists and rendering done for the movie, as well as the thoroughbred data center supporting it.</p>
<p>The Weta data center got a major hardware refresh and redesign in 2008 and now uses more than 4,000 HP BL2×220c blades (new BL2×220c G6 blades <a href="http://www.datacenterknowledge.com/archives/2009/11/17/hp-expands-hpc-scale-out-offerings/">announced last month</a>), 10 Gigabit Ethernet networking gear from Foundry and storage from <a href="http://www.bluearc.com/">BluArc</a> and <a href="http://www.netapp.com/us/">NetApp</a>. The system now occupies spot 193 through 197 in the <a href="http://www.top500.org/site/systems/2343">Top 500</a> list of the most powerful supercomputers.</p>
<p>Thirty four racks comprise the computing core, made of 32 machines each with 40,000 processors and 104 terabytes of memory. Weta systems administrator Paul Gunn said that heat exchange for their servers had to be enclosed. The “industry standard of raised floors and forced-air cooling could not keep up with the constant heat coming off the machines,” said Gunn. “We need to stack the gear closely to get the bandwidth we need and, because the data flows are so great, the storage has to be local.” The solutions was the use of water-cooled racks from Rittal.</p>
<p>Gunn also noted that tens of thousands of dollars were saved by fine tuning the temperature by a degree.  Weta won an energy excellence award recently for building a smaller footprint that came with a 40 percent lower cooling cost for a data center of its type.</p>
<p>For the last month or more of production those 40,000 processors were handling 7 or 8 gigabytes of data per second, running 24 hours a day. A final copy of <em>Avata</em>r equated to 17.28 gigabytes per minute of storage. For a 166 minute movie the rendering coordination was intense.</p>
<p>Based on the <a href="http://search.twitter.com/search?q=%23Avatar">#avatar</a> Twitter hash tag comments I would say the visual effects are a success.</p>
<p>Link to article: <a href="http://www.eternalcode.com/the-data-crunching-powerhouse-behind-%e2%80%98avatar%e2%80%99/">The Data-Crunching Powerhouse Behind ‘Avatar’</a></p>
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		<title>NVIDIA Claims Upper Hand in Tessellation Performance</title>
		<link>http://www.eternalcode.com/nvidia-claims-upper-hand-in-tessellation-performance/</link>
		<comments>http://www.eternalcode.com/nvidia-claims-upper-hand-in-tessellation-performance/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 11:53:22 +0000</pubDate>
		<dc:creator>Nexus</dc:creator>
				<category><![CDATA[Computers]]></category>
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		<category><![CDATA[AMD]]></category>
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		<category><![CDATA[SM]]></category>
		<category><![CDATA[streaming multiprocessor]]></category>
		<category><![CDATA[tessellation]]></category>
		<category><![CDATA[Unigine Heaven]]></category>

		<guid isPermaLink="false">http://www.eternalcode.com/?p=1676</guid>
		<description><![CDATA[[via techpowerup.com] A set of company slides leaked to the press reveals that NVIDIA is claiming the upper hand in tessellation performance. With this achievement, NVIDIA is looking to encourage leaps in geometric detail, probably in &#8230; <a class="more-link" href="http://www.eternalcode.com/nvidia-claims-upper-hand-in-tessellation-performance/">More<span class="meta-nav">&#8594;</span></a><p>Link to article: <a href="http://www.eternalcode.com/nvidia-claims-upper-hand-in-tessellation-performance/">NVIDIA Claims Upper Hand in Tessellation Performance</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em>[via <a href="http://www.techpowerup.com/117934/NVIDIA_Claims_Upper_Hand_in_Tessellation_Performance.html">techpowerup.com</a>]</em></p>
<p><a href="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/03/nvidia.gif"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  src="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/03/nvidia.gif" alt="" title="nvidia" width="68" height="68" class="alignright size-full wp-image-1672" /></a></p>
<p>A set of company slides leaked to the press reveals that NVIDIA is claiming the upper hand in tessellation performance. With this achievement, NVIDIA is looking to encourage leaps in geometric detail, probably in future games that make use of tessellation. NVIDIA&#8217;s confidence comes from the way its GF100 GPU is designed (further explained here). Each GF100 GPU physically has 16 Polymorph Engines, one per streaming multiprocessor (SM) which helps in distributed, parallel geometry processing. Each Polymorph Engine has its own tessellation unit. With 15 SMs enabled on the GeForce GTX 480 and 14 on the GeForce GTX 470, there are that many independent tessellation units.</p>
<p>NVIDIA demonstrated its claims in the presentation using the Unigine Heaven, where the GeForce GTX 480 was pitted against a Radeon HD 5870. In many scenes where tessellation is lower, the GPUs performed neck-and-neck, with the GTX 480 performing better more often. But in scenes with heavy tessellation (particularly the &#8220;dragon&#8221; scene, where a highly detailed model of a dragon needs to be rendered with densely tessellated meshes, the GTX 480 clocks nearly a 100% performance increment over the HD 5870. NVIDIA has been confident about the tessellation performance back since January, when it detailed the GF100 architecture. The GeForce GTX 400 series graphics cards will be unveiled on the 26th of March. </p>
<p><a href="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/03/113a.jpg"><img style=' display: block; margin-right: auto; margin-left: auto;'  src="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/03/113a.jpg" alt="" title="113a" width="450" height="256" class="aligncenter size-full wp-image-1673" /></a><br />
<a href="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/03/113b.jpg"><img style=' display: block; margin-right: auto; margin-left: auto;'  src="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/03/113b.jpg" alt="" title="113b" width="450" height="260" class="aligncenter size-full wp-image-1674" /></a><br />
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<p>Link to article: <a href="http://www.eternalcode.com/nvidia-claims-upper-hand-in-tessellation-performance/">NVIDIA Claims Upper Hand in Tessellation Performance</a></p>
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		<title>Why new hard disks might not be much fun for XP users</title>
		<link>http://www.eternalcode.com/why-new-hard-disks-might-not-be-much-fun-for-xp-users/</link>
		<comments>http://www.eternalcode.com/why-new-hard-disks-might-not-be-much-fun-for-xp-users/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 17:25:10 +0000</pubDate>
		<dc:creator>Nexus</dc:creator>
				<category><![CDATA[Computers]]></category>
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		<description><![CDATA[[arstechnica.com] A rather surprising article hit the front page of the BBC on Tuesday: the next generation of hard disks could cause slowdowns for XP users. Not normally the kind of thing you&#8217;d expect to be &#8230; <a class="more-link" href="http://www.eternalcode.com/why-new-hard-disks-might-not-be-much-fun-for-xp-users/">More<span class="meta-nav">&#8594;</span></a><p>Link to article: <a href="http://www.eternalcode.com/why-new-hard-disks-might-not-be-much-fun-for-xp-users/">Why new hard disks might not be much fun for XP users</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em>[<a href="http://arstechnica.com/microsoft/news/2010/03/why-new-hard-disks-might-not-be-much-fun-for-xp-users.ars/">arstechnica.com</a>]</em></p>
<p><a href="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/03/xp_hdd_list.jpg"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  src="http://www.eternalcode.com/wordpress/wp-content/uploads/2010/03/xp_hdd_list.jpg" alt="" title="xp_hdd_list" width="300" height="169" class="alignright size-full wp-image-1600" /></a></p>
<p>A rather surprising article hit the front page of the BBC on Tuesday:  the next generation of hard disks <a href="http://news.bbc.co.uk/1/hi/technology/8557144.stm">could cause  slowdowns for XP users</a>. Not normally the kind of thing you&#8217;d expect  to be placed so prominently, but the warning it gives is a worthy one,  if timed a bit oddly. The world of hard disks is set to change, and the  impact could be severe. In the remarkably conservative world of PC  hardware, it&#8217;s not often that a 30-year-old convention gets discarded.  Even this change has been almost a decade in the making.</p>
<p>The problem is hard disk sectors. A sector is the smallest unit of a  hard disk that software can read or write. Even though a file might only  be a single byte long, the operating system has to read or write at  least 512 bytes to read or write that file.</p>
<p>512-byte sectors have been the norm for decades. The 512-byte size  was itself inherited from floppy disks, making it an even older  historical artifact. The age of this standard means that it&#8217;s baked in  to a lot of important software: PC BIOSes, operating systems, and the  boot loaders that hand control from the BIOS to the operating system.  All of this makes migration to a new standard difficult.</p>
<p>Given such entrenchment, the obvious question is, why change? We all  know that the PC world isn&#8217;t keen on migrating away from long-lived,  entrenched standards—the continued use of IPv4 and the PC BIOS are two  fine examples of 1970s and 1980s technology sticking around long past  their prime, in spite of desirable replacements (IPv6 and EFI,  respectively) being available. But every now and then, a change is  forced on vendors in spite of their naturally conservative instincts.</p>
<h3>Hard disks are unreliable</h3>
<p>In this case, there are two reasons for the change. The first is that  hard disks are not actually very reliable. We all like to think of hard  disks as neatly storing the 1s and 0s that make up our data and then  reading them back with perfect accuracy, but unfortunately the reality  is nothing like as neat.</p>
<p>Instead of having a nice digital signal written in the magnetic  surface—little groups of magnets pointing &#8220;all north&#8221; or &#8220;all  south&#8221;—what we have have is groups pointing &#8220;mostly south&#8221; or &#8220;mostly  north.&#8221; Converting this imprecise analog data back into the crisp   digital ones and zeroes that represents our data requires the analog  signal to be <a href="http://en.wikipedia.org/wiki/Partial_Response_Maximum_Likelihood">processed</a>.</p>
<p>That processing isn&#8217;t enough to reliably restore the data, though.  Fundamentally, it produces only educated guesses; it&#8217;s probably right,  but could be wrong. To counter this, the hard disks store a substantial  amount of error-checking data alongside each sector. This data is  invisible to software, but is checked by the drive&#8217;s firmware. This  error-checking data gives the drive a substantial ability to reconstruct  data that is missing or damaged using <a href="http://en.wikipedia.org/wiki/Reed%E2%80%93Solomon_error_correction">clever  math</a>, but this comes with considerable storage overhead. In a  2004-vintage disk, for every 512 bytes of data, typically 40 bytes of  error checking data are also required, along with a further 40 bytes  used to locate and indicate the start of the sector, and provide space  between sectors. This means that 80 bytes are used for data integrity  for every 512 bytes of user data, so about 13% of the theoretical  capacity of a hard disk is gone automatically, just to account for the  inevitable errors that come up when reading and interpreting the analog  signal stored on the disk. With this 40-byte overhead, the drive can  correct something like 50 consecutive unreadable bits. Longer codes  could recover from longer errors, but the trade-off is that this eats  into storage capacity.</p>
<h3>Higher areal density is a blessing and a curse</h3>
<p>This has been the status quo for many years. What&#8217;s changing to make  that a problem now? Throughout that period, areal density—the amount of  data stored in a given disk area—has been on the rise. Current disks  have an areal density typically around 400 Gbit/square inch; five years  ago, the number would be closer to 100. The problem with packing all  these bits into ever decreasing areas is that it&#8217;s making the analog  signal on the disk get increasingly worse. The signals are weaker,  there&#8217;s more interference from adjacent data, and the disk is more  sensitive to minor fluctuations in voltages and other suboptimal  conditions when writing.</p>
<p>This weaker analog signal in turn places greater demands on the error  checking data. More errors are happening more of the time, with the  result that those 40 bytes are not going to be enough for much longer.  Typical consumer grade hard drives have a target of one unreadable bit  for every 10<sup>14</sup> read from disk (10<sup>14</sup> bits is about  12 TB, so if you have six 2 TB disks in an array, that array probably  has an error on it); enterprise drives and some consumer disks claim one  in every 10<sup>15</sup> bits, which is substantially better. The  increased areal densities mean that the probability of 400 consecutive  errors is increasing, which means that if they want to hit that one in  10<sup>14</sup> target, they&#8217;re going to need better error-checking. An  80-byte error checking block per sector would double the number of  errors that can be corrected, up to 800 bits, but would also mean that  about 19% of the disk&#8217;s capacity was taken up by overheads, with only  81% available for user data.</p>
<p>In the past, enlarging the error correction data was viable; the  increasing areal densities offered more space than the extra correction  data used, for a net growth in available space. A decade ago, only 24  bytes were needed per sector, with 40 bytes necessary in 2004, and  probably more in more recent disks. As long as the increase in areal  density is greater than the increase in error correcting overhead (to  accommodate signal loss from the increase in areal density), hard drives  can continue to get larger. But hard drive manufacturers are now  getting close to the point where each increase in areal density requires  such a large increase in error correcting data that the areal density  improvement gets canceled out anyway!</p>
<h3>Making 4096 bytes the new standard</h3>
<p>Instead of storing 512-byte sectors, hard disks will start using  4096-byte sectors. 4096 is a good size for this kind of thing. For one,  it matches the standard size of allocation units in the NTFS filesystem,  which nowadays is probably the most widely used filesystem on personal  computers. Secondly, it matches the standard size of memory pages on x86  systems. Memory allocations on x86 systems are generally done in  multiples of 4096 bytes, and correspondingly, many disk operations (such  as reading to or from the pagefile, or reading in executable programs),  which interact intimately with the memory system, are equally done in  multiples of 4096 bytes.</p>
<p>4096 byte sectors don&#8217;t solve the analog problem—signals are getting  weaker, and noise is getting stronger, and only reduced densities or  some breakthrough in recording technology are going to change that—but  it helps substantially with the error-correcting problem. Due to the way  error correcting codes work, larger sectors require relatively less  error correcting data to protect against the same size errors. A 4096  byte sector is equivalent to eight 512 byte sectors. With 40 bytes per  sector for finding sector starts and 40 bytes for error correcting,  protecting against 50 error bits, 4096 bytes requires (8 x 512 + 8 x 40 +  8 x 40) = 4736 bytes; 4096 of data, 640 of overhead. The total  protection is against 400 error bits (50 bits per sector, eight  sectors), though they have to be spread evenly among all the sectors.</p>
<p>With 4096 byte sectors, only one spacer start is needed, and to  achieve a good level of protection, only 100 bytes of error checking  data are required, for a total of (1 x 4096 + 1 x 40 + 1 x 100) = 4236  bytes; 4096 of data, 140 of overhead. 100 bytes per sector can correct  up to 1000 consecutive error bits; for the forseeable future, this  should be &#8220;good enough&#8221; to achieve the specified error rates. With an  overhead of just 140 bytes per sector, about 96% of the disk&#8217;s capacity  to be used.</p>
<p>In one fell swoop, this change provides greater robustness against  the problems caused by increasing areal density, and more efficient  encoding of the data on disk. That&#8217;s good news, except for that whole  &#8220;legacy&#8221; thing. The 512 byte sector assumption is built in to a lot of  software.</p>
<h3>A 512-byte leaden albatross</h3>
<p>As far back as 1998, IBM started indicating to the hard disk  manufacturing community that sectors would have to be enlarged to allow  for robust error correction. In 2000, IDEMA, the International Disk  Drive Equipment and Materials Association, put together a task force to  establish a large sector standard, the Long Data Block Committee. After  initially considering, but ultimately rejecting, a 1024-byte interim  format, in March 2006, they finalized their specification and committed  to 4096 byte sectors. Phoenix produced preliminary BIOS support for the  specification in 2005, and Microsoft, for its part, ensured that Windows  Vista would support the new sector size. Windows Vista, Windows Server  2008, Windows 7, and Windows Server 2008 R2 all support the new sector  size. MacOS X supports it, and Linux kernels since September 2009 also  support it.</p>
<p>The big obvious name missing from this list is Windows XP (and its  server counterpart, Windows Server 2003). Windows XP (along with old  Linux kernels) has, somewhere within its code, a fixed assumption of 512  byte sectors. Try to use it with hard disks with 4096 byte sectors and  failure will ensue. Cognizant of this problem, the hard disk vendors  responded with, well, a long period of inaction. Little was done to  publicize the issue, no effort was made to force the issue by releasing  large sector disks; the industry just sat on its hands doing nothing.</p>
<p>However, this situation clearly couldn&#8217;t go on forever.</p>
<h3>The other big roadblock: the 2TB partition limit</h3>
<p>In addition to the areal density problem making errors more likely, a  second issue has raised its head. The partition table, which the  on-disk structure that describes the number and sizes of the partitions  on a disk, can only really describe disks that are 2 TB or less in size.  The partition table stores the size of a partition as a count of the  number of sectors in that partition, and this count is a 32-bit number.  That means it can go up to a little over 4 billion, but no more. Four  billion 512-byte sectors is 2 TB. This poses a big problem for any  company wanting to sell a disk that&#8217;s bigger than 2 TB.</p>
<blockquote></blockquote>
<p>There are two solutions to this problem. Either change the partition  table so it can store larger numbers of sectors, or change the size of a  sector so that 4 billion sectors no longer limits the disk to 2 TB. For  the first, there is indeed a new kind of partition format called the  GUID Partition Table (GPT). GPT disks can have vast partitions, and  would solve the problem neatly. Unfortunately, GPT disks can&#8217;t generally  be booted using the conventional PC BIOS. To enable full support for  GPT, the BIOS has to be replaced with EFI, the firmware standard used  for Itanium machines, Intel Macs, and a rare handful of other PCs. The  BIOS is a slow, complex piece of code that has its origins in the 1980s,  but it has the one advantage of being ubiquitous. EFI has been around a  number of years, it can be used with modern operating systems, and it  has no problem with disks larger than 2 TB, but industry adoption has  been extremely slow.</p>
<p>This situation is slowly changing. A few motherboards are available  with EFI instead of the BIOS, the aforementioned Intel Macs already ship  with EFI, and Lenovo is beginning to offer EFI firmware for certain  lines as part of its Enhanced Experience programme. Lenovo machines with  Enhanced Experience include EFI instead of the legacy BIOS, and as a  result boast <a href="http://forums.lenovo.com/t5/Windows-7-Launch/Lenovo-Enhanced-Experience-Extensible-Firmware-Interface-Part-1/td-p/166961">substantially  improved boot times</a>. Nonetheless, EFI remains rare.</p>
<p>This has left disk vendors with little choice but to take the other  approach: increase the size of sectors. Though clearly something they  have wanted to do for many years, they now have little choice if they  want to keep offering ever larger hard disks. EFI, with its support for  GPT, won&#8217;t be ubiquitous enough to be a viable option. 2<sup>32</sup>,  4096-byte sectors would allow hard disks up to 16 TiB, providing  hopefully enough headroom to allow EFI and GPT to become mainstream.</p>
<h3>WD&#8217;s Advanced Format</h3>
<p>And so it was that last September (and it&#8217;s this that makes it a  little surprising that the BBC and other outlets are talking about the  issue now, but it&#8217;s one that certainly deserves the publicity), Western  Digital announced its &#8220;Advanced Format&#8221; drives. Advanced Format drives  use the 4096-byte sectors, 100-byte error codes, and a 40-byte gap as  described above. However, to maintain compatibility with Windows XP,  they pretend to use 512-byte sectors. As can be seen from the <a href="http://www.wdc.com/wdproducts/library/SpecSheet/ENG/2879-701229.pdf">spec  sheet</a> (the drives with 64 MiB cache, model numbers ending in AARS  or EARS) all use 4096 byte sectors internally) the sector counts even  for the 2 TB drives are high; the 2 TB disk having just shy of 4 billion  sectors.</p>
<p>This kind of deceit is a problem if software tries to write less than  4096 bytes at a time. To write 512 bytes out of 4096, the drive must  read all 4096, update the 512 written bytes, and then write back all  4096 bytes (a process known as read-modify-write, RMW). That means more  seeking and more disk activity, which is clearly going to perform worse  than a 512 byte write on an old drive with true 512 byte sectors. But  this isn&#8217;t such a problem since, as already mentioned, most disk  activity occurs in multiples of 4096 bytes anyway. When writing 4096  bytes, the RMW cycle isn&#8217;t needed, as there&#8217;s no need to read data if  it&#8217;s going to be overwritten anyway, so the performance impact is  negligible.</p>
<p>The biggest problem is when the 4096 byte write straddles two  sectors. When that happens, the situation is even worse as <em>two</em> RMW cycles are needed, one for each partially-written sector. However,  as long as the partition starts on sector boundary, &#8220;almost all&#8221;  subsequent writes will—due to the OS&#8217;s widespread use of 4096 byte  writes—line up properly, so they won&#8217;t straddle multiple sectors and  won&#8217;t need read-modify-writes.</p>
<p>And as luck would have it, the most widely used operating system in  the world will always create partitions that <em>don&#8217;t</em> line up  nicely. Single partition Windows XP systems will always make the first  partition start on the 63rd 512 byte sector. If it was just one sector  further on, then everything would line up nicely on these pseudo-512  byte sector drives. But as it is, Windows XP partitions on such a disk  will have to suffer two RMW operations for almost <em>every single write  made to the disk</em>. This is mitigated somewhat by many operations  being <em>multiples</em> of 4096 bytes, so it&#8217;s only at the start and  end of each operation that the read-modify-write is needed, but  nonetheless the overhead is substantial.</p>
<p>The other big problem is  disk cloning software. Just as with Windows XP, many disk cloning tools  will write out partitions so that they don&#8217;t neatly line up with the  4096 byte sectors. These programs need to be updated so that the  partitions they create will be properly aligned, and so that when  migrating from a 512 byte to a 4096 byte disk, they slightly reposition  the partitions to ensure proper alignment.</p>
<p>To that end, Western Digital has produced software to re-align  partitions so that they all start on 4096 byte boundaries, thereby  eliminating most of the RMW operations, except for the relatively  infrequent smaller reads and writes. Split operations will still incur a  sizeable penalty—10% slower, with an extra 5 ms latency—but shouldn&#8217;t  be so frequent as to cause a major problem. Any system using Windows XP  or created with disk cloning/system imaging software will need to run  this software to achieve satisfactory performance.</p>
<p>Other hard disk vendors are committed to introducing their own  Advanced Format drives by 2011, so similar software solutions are likely  to appear soon. Non-emulated drives, however, appear to be further off.  Except for that legacy annoyance, Windows XP, the software is ready,  and has been ready, at least on the Windows side, since 2006.  Indications are, however, that the hard disk vendors will be reluctant  to ship &#8220;native&#8221; 4096-byte sector support until Windows XP is much less  significant—2012 at the earliest, but worst case as late as 2014 (though  enterprise parts might arrive sooner than that).</p>
<p>So, anyone putting a new hard disk in an XP machine, beware. There&#8217;s a  very good chance it won&#8217;t work as well as you might expect. Just  another reason why running an OS from 2001 perhaps isn&#8217;t such a great  idea in 2010. These fundamental technologies might not change fast, but  that doesn&#8217;t mean they don&#8217;t change at all.</p>
<p>Link to article: <a href="http://www.eternalcode.com/why-new-hard-disks-might-not-be-much-fun-for-xp-users/">Why new hard disks might not be much fun for XP users</a></p>
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